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Let's Play: Persona 4 (BLIND) Part 89 \

Again, thank you all for being here and making Persona H such an amazing project, it wouldn't have been a game if nobody played it besides us!

See you all, have a great day! Thursday, April 6, 0. Friday, March 31, Progress update and more. Hi guys, Mosbles here, it's been a while!

I'm not gonna sugarcoat it, there's still some time til we finish the update, but I think you deserve to know what's going on. The Yukari update is in the works, and will be finished, I said it multiple times, but there is a huge lot of edits for its CG so it's taking way longer, mainly because I have reworked it from scratch 3 times now, getting all the layers to work properly without visual artifacts is killing me, I can say for sure this is the last one, and I'm shading and making some finishing touches to a good part of the set, but there is still a lot of work to do.

I've also been ripping the audio assets from Persona 4 Ultimax, as you guys know, I use some voice clips for the scenes, I usually download them from Youtube, but turns out Yukari's lines are not in there, so I had to download the game, and dig through a bunch of third party programs to extract the voices.

Also, I have less time in my hands than usual, I'm fully focused on my non-porn project so I get less time to spend working on these, which sucks bad.

This is a really big project guys, and if I'm perfectly honest with you all, it's kinda getting a toll on me, I'm not as inspired as I used to be you can only fap to the same stuff for so long.

After S1, we will take a long deserved break from this project, do something else for a while, get refreshed, hopefully you guys will like it!

Anyway, thanks for your support and patience, it's great having you people around, even when we've been silent for a couple weeks. Thank you, and see you soon!

Monday, February 13, Yeah Welcome to another progress update for Persona-H! Yukari's scene is next, and we had a VERY hard time choosing what abhorrent sex act she would be performing.

The script for Yukari has been in the works, as well as the art for the scene! We have an idea of what we are going to be doing for the scene, and it might not be what you expect!

This scene is a little more dialogue focused which I had a lot of fun writing. We got a TON of different requests for Yukari, from foot jobs, hate-fucking, armpits, more anal and some sex acts that I didn't even think had proper names.

We are really aiming to get updates for Persona-H out on a monthly basis, and try to update weekly. For whatever reason, we weren't able to get around to updating the past three weeks, and we will work on it in the future!

It seems like we've unofficially made Monday our "progress update days". Just remember, once Yukari is done we will officially have one scene in the game for each of the main female characters!

It's been awesome working on the game and we'll continue working on it! Thanks for your continued support and comments, which we read all of them!

Wednesday, January 25, 0. Tuesday, January 10, Updates soon. Hi guys, Mosbles here. Furious, an emotional Dojima attempts to walk into Namatame's ward and kill him, but is stopped by guards.

As the guard drags him away, the group enters Namatame's room and they find that he is actually mentally unstable, and uttering indecipherable comments.

Unfortunately, as Dojima's assistant Adachi told them earlier, there is almost no evidence that the police can use to convict, or even further detain Namatame and of course, there is no chance a judge or a jury will believe the story about the Midnight Channel.

After watching a Shadow manifestation of Namatame, the group, particularly Yosuke, contemplates murdering Namatame to bring true justice for all the victims and to prevent him from claiming more.

The protagonist must convince Yosuke and the group that they need to seek the truth and think with their minds and not their emotions; if they do not do so, one of these bad endings will occur.

Now, if the protagonist convinces the group to dig deeper, then the group hears Namatame's explanation 2 days later. He states that after seeing Yamano and Saki die, and realizing they both appeared on the news and the Midnight Channel before their death, he began to want to save people who appeared.

He also had the power to physically thrust people into TVs, and he had the idea of throwing Yukiko, Kanji, Rise, Naoto and Nanako into the TVs to safeguard them from the murders.

It wasn't until he entered the TV World alongside Nanako that he realized how awful the world really was, and he didn't know all that time that he was actually forcing people into mortal danger.

The protagonist then must guess the identity of the real killer from a list of 26 suspects in the game's narration; Dojima's assistant Adachi.

Adachi, once confronted, escapes into the TV World, followed by the group; when he is confronted by them, he explains how he killed the first two victims and how he used Namatame to kidnap the rest, as well as throwing Kubo into the TV World since his false confession would stop Namatame's actions.

He claims that he did this all so that he could sit back and enjoy the juxtaposition of Namatame and the group's efforts; after the group goes through the dungeon, Magatsu Inaba , that he runs to, he then tells the group that it is humanity's desire to allow the fog to settle in to settle their emotional distress.

He then fights the group, surprisingly using a Persona of his own; Magatsu-Izanagi ; he is unable to win. After losing, the group then fights the spirit that used Adachi as a puppet; Ameno-sagiri.

Now, the protagonist can either go home without causing the trigger events; if he does, the "Normal Ending" that shows the true credits plays.

However, if the protagonist after first seeing all his maxed S. Links insists that he meet the group at Junes, then the group begins to acknowledge the incongruities in the theory of Adachi being a lone wolf; how did he and Namatame get the power to enter TVs in the first place?

How did the protagonist himself? How did the Midnight Channel and its rumors get started? By retracing his steps from the first day in the game, the protagonist comes to realize that the real antagonist and conductor of the game is the Moel Gas Station Attendant , or really, the god Izanami.

When the attendant shook hands with the protagonist back on the very first day of the game, this gave him the power to fight with Personas, and it reveals having done the same with both Adachi and Namatame.

The group confronts Izanami in the final dungeon, Yomotsu Hirasaka. After exposing the goddess form of Izanami using Orb of Sight and revealing its rotting Izanami-no-Ookami form, the party puts up a hard fight, but Izanami attempts to send the protagonist to Yomi using her "Thousand Curses," but all of his teammates, one by one fall protecting him, causing him to be inevitably dragged down as well.

Forging the power of his Social Links, the protagonist returns to the battleground awakening his ultimate Persona , and Izanami casts Oho-Ikazuchi to kill him, but fails, causing it to be killed in one Myriad Truths attack.

Killing Izanami prompts her to remove the fog and states that she will no longer interfere with humanity and allow them to make the decisions that bring them happiness, then fades away.

After defeating the true culprit of the murder case, the Midnight Channel turns to what it was a long time ago according to Teddie; a beautiful world of joy, that Teddie can now return to in happiness.

Teddie returns, and the protagonist leaves by train, with his friends saying joyful goodbyes. A majority of the characters are high school students attending Yasogami High School.

Before starting a game, the player must choose between one of 3 difficulties which can not be changed later only on a New Game Plus, as well as in Persona 4 Golden , meaning that the player should be careful as the difficulty will remain for the remainder of the game.

Over the course of Persona 4 , the protagonist's main goal, as a high school student, is to defeat and progress through the Midnight Channel dungeons before their deadline to progress in the game's story.

Each dungeon in the Midnight Channel must be completed before the first foggy day after it is opened; failure to do this results in a game over because the Midnight Channel victim will die and the protagonist will feel dizzy and black out.

In reality, he is being summoned into the Velvet Room where Igor offers them another chance by reverting a week back or returning to the title screen.

For some Midnight Channel dungeons, the protagonist must seek clues around the school and town in order to unlock them. After the protagonist has used their time during the day, they return to the Dojima residence where they can do multiple actions.

After school or during the day, a character with a "! Each Social Link corresponds to an Arcana tarot. Some story events will automatically progress certain S.

Links levels, while some S. Links themselves are entirely automatically upgraded namely the Fool Arcana. Certain trigger events are needed to start some S.

Links, though some are automatically offered initiated with the protagonist as time progresses. Certain choices in S. Links will build it up faster, so being kind is a priority.

When the protagonist has a Persona of a certain Arcana, they will have an easier time progressing the Social Link corresponding to that Arcana.

Link will be faster. The other option for the protagonist during the day is to enter the channel and battle. However, since S. Links are important and since all dungeons in the game must be completed before a deadline, the protagonist must be considerate of how they use their time.

Here, they can both access their Compendium which stores all Personas they've used before and fuse Personas to make new ones. In the dungeons, the protagonist can take up to 3 allies along the rest wait at the dungeon entrance and can only be changed there.

For the most part, some floors of the dungeons are randomly generated, but some special floors contain the same layout.

On average, each dungeon contains around 10 floors. At the end floor, the party faces the boss of the dungeon, although most dungeons contain mini-bosses in between.

The dungeons are swarming with Shadows, which the protagonist should try to sneak up behind and attack for an advantage in combat. The dungeons also contain keys and items used to progress.

It is recommended the protagonist stock up on items called "Goho-M" to escape dungeons easily. After a certain point, dungeons will receive new optional bosses at the end of them.

For example, after defeating Shadow Yukiko, a boss called " Contrarian King " will eventually appear. The party can defeat these bosses to receive valuable equipment.

The Tired ailment that limited the time the party could spend in the dungeons in Persona 3 is removed, though this is balanced out by the fact that the protagonist, unlike in Persona 3 , cannot do a Social Link and enter the dungeon in the same day.

While HP-recovering spells are common and come naturally through upgraded party members, and since HP-recovering items are common and purchasable at stores, SP-recovering spells are almost non-existent and SP-recovering items cannot be bought and must be found in the dungeon chests; since SP is very important in battle and is difficult to recover, this is what makes grinding in one day difficult.

There is a fox the protagonist will eventually recruit that gives him the power to recover both HP and SP, though the cost for doing this is high.

Additionally, unlike in Persona 3 , returning to the entrance of the dungeon hub will not recover SP or HP. As such, keeping the protagonist alive is one of the highest priorities.

When all opponents are knocked down, the protagonist and his allies can perform a high-powered All-Out Attack to deal massive damage.

One of the biggest changes to the game from Persona 3 excluding Persona 3 Portable is that the protagonist can control their party members.

This must be done by setting the command to "Direct" in the Tactics menu first. The protagonist and his allies must use weapons bought from the Daidara Metalworks shop in the Shopping District to perform the basic attacks.

Also, some Personas can use more high-powered Physical attacks; but these cost the user a percentage of their HP.

Light and Dark attacks will instantly kill the target if they are successful. Almighty attacks cost SP, though all party members have a normal affinity to them see below for why this is advantageous.

Several status ailments can be inflicted as well. Virtually, if not every, Persona and Shadow in the game will hold at least one of the following affinities to a move type:.

Another way to knock down the enemy with more damage and gain another attack is a Critical strike, which only happens randomly out of luck though some moves, like Rebellion and Revolution, can boost the Critical rate.

After completing a battle, the protagonist may be able to partake in Shuffle Time ; this can be denied. If accepted, the protagonist will select a card that can be one of three things; a new Persona he receives, a blank card that does nothing or a Penalty Card which nullifies all rewards money and experience from that battle.

Afterward, he may get the opportunity to partake in Arcana Chance ; this will first show him an Arcana card, then if he accepts, the card will rotate until it lands upright or upside down.

The upright position grants the protagonist a positive effect while the upside down position gives him a negative effect. Due to the popularity of Persona 4 , several related media releases followed.

Two fighting games set after the events of the game, Persona 4 Arena and its sequel Persona 4 Arena Ultimax were released on the PlayStation 3 and Xbox Persona 4 Japanese Rhythm Trailer.

Persona 4 Final Trailer. Persona 4 Opening. Persona 4 Golden - Shadow World. Sign In Don't have an account? Start a Wiki.

What truths will those unraveling the case find? Contents [ show ]. Japanese Cover. North American Cover. European Cover. Announcement poster.

DoubleJump Interview with Atlus concerning Persona. Persona 4. The Megami Tensei Franchise. Categories :. Cancel Save.

Furious, an emotional Dojima attempts to walk into Namatame's ward and kill him, but is stopped by guards. As the guard drags him away, the group enters Namatame's room and they find that he is actually mentally unstable, and uttering indecipherable comments.

Unfortunately, as Dojima's assistant Adachi told them earlier, there is almost no evidence that the police can use to convict, or even further detain Namatame and of course, there is no chance a judge or a jury will believe the story about the Midnight Channel.

After watching a Shadow manifestation of Namatame, the group, particularly Yosuke, contemplates murdering Namatame to bring true justice for all the victims and to prevent him from claiming more.

The protagonist must convince Yosuke and the group that they need to seek the truth and think with their minds and not their emotions; if they do not do so, one of these bad endings will occur.

Now, if the protagonist convinces the group to dig deeper, then the group hears Namatame's explanation 2 days later.

He states that after seeing Yamano and Saki die, and realizing they both appeared on the news and the Midnight Channel before their death, he began to want to save people who appeared.

He also had the power to physically thrust people into TVs, and he had the idea of throwing Yukiko, Kanji, Rise, Naoto and Nanako into the TVs to safeguard them from the murders.

It wasn't until he entered the TV World alongside Nanako that he realized how awful the world really was, and he didn't know all that time that he was actually forcing people into mortal danger.

The protagonist then must guess the identity of the real killer from a list of 26 suspects in the game's narration; Dojima's assistant Adachi. Adachi, once confronted, escapes into the TV World, followed by the group; when he is confronted by them, he explains how he killed the first two victims and how he used Namatame to kidnap the rest, as well as throwing Kubo into the TV World since his false confession would stop Namatame's actions.

He claims that he did this all so that he could sit back and enjoy the juxtaposition of Namatame and the group's efforts; after the group goes through the dungeon, Magatsu Inaba , that he runs to, he then tells the group that it is humanity's desire to allow the fog to settle in to settle their emotional distress.

He then fights the group, surprisingly using a Persona of his own; Magatsu-Izanagi ; he is unable to win. After losing, the group then fights the spirit that used Adachi as a puppet; Ameno-sagiri.

Now, the protagonist can either go home without causing the trigger events; if he does, the "Normal Ending" that shows the true credits plays.

However, if the protagonist after first seeing all his maxed S. Links insists that he meet the group at Junes, then the group begins to acknowledge the incongruities in the theory of Adachi being a lone wolf; how did he and Namatame get the power to enter TVs in the first place?

How did the protagonist himself? How did the Midnight Channel and its rumors get started? By retracing his steps from the first day in the game, the protagonist comes to realize that the real antagonist and conductor of the game is the Moel Gas Station Attendant , or really, the god Izanami.

When the attendant shook hands with the protagonist back on the very first day of the game, this gave him the power to fight with Personas, and it reveals having done the same with both Adachi and Namatame.

The group confronts Izanami in the final dungeon, Yomotsu Hirasaka. After exposing the goddess form of Izanami using Orb of Sight and revealing its rotting Izanami-no-Ookami form, the party puts up a hard fight, but Izanami attempts to send the protagonist to Yomi using her "Thousand Curses," but all of his teammates, one by one fall protecting him, causing him to be inevitably dragged down as well.

Forging the power of his Social Links, the protagonist returns to the battleground awakening his ultimate Persona , and Izanami casts Oho-Ikazuchi to kill him, but fails, causing it to be killed in one Myriad Truths attack.

Killing Izanami prompts her to remove the fog and states that she will no longer interfere with humanity and allow them to make the decisions that bring them happiness, then fades away.

After defeating the true culprit of the murder case, the Midnight Channel turns to what it was a long time ago according to Teddie; a beautiful world of joy, that Teddie can now return to in happiness.

Teddie returns, and the protagonist leaves by train, with his friends saying joyful goodbyes. A majority of the characters are high school students attending Yasogami High School.

Before starting a game, the player must choose between one of 3 difficulties which can not be changed later only on a New Game Plus, as well as in Persona 4 Golden , meaning that the player should be careful as the difficulty will remain for the remainder of the game.

Over the course of Persona 4 , the protagonist's main goal, as a high school student, is to defeat and progress through the Midnight Channel dungeons before their deadline to progress in the game's story.

Each dungeon in the Midnight Channel must be completed before the first foggy day after it is opened; failure to do this results in a game over because the Midnight Channel victim will die and the protagonist will feel dizzy and black out.

In reality, he is being summoned into the Velvet Room where Igor offers them another chance by reverting a week back or returning to the title screen.

For some Midnight Channel dungeons, the protagonist must seek clues around the school and town in order to unlock them.

After the protagonist has used their time during the day, they return to the Dojima residence where they can do multiple actions. After school or during the day, a character with a "!

Each Social Link corresponds to an Arcana tarot. Some story events will automatically progress certain S. Links levels, while some S. Links themselves are entirely automatically upgraded namely the Fool Arcana.

Certain trigger events are needed to start some S. Links, though some are automatically offered initiated with the protagonist as time progresses.

Certain choices in S. Links will build it up faster, so being kind is a priority. When the protagonist has a Persona of a certain Arcana, they will have an easier time progressing the Social Link corresponding to that Arcana.

Link will be faster. The other option for the protagonist during the day is to enter the channel and battle. However, since S. Links are important and since all dungeons in the game must be completed before a deadline, the protagonist must be considerate of how they use their time.

Here, they can both access their Compendium which stores all Personas they've used before and fuse Personas to make new ones.

In the dungeons, the protagonist can take up to 3 allies along the rest wait at the dungeon entrance and can only be changed there.

For the most part, some floors of the dungeons are randomly generated, but some special floors contain the same layout.

On average, each dungeon contains around 10 floors. At the end floor, the party faces the boss of the dungeon, although most dungeons contain mini-bosses in between.

The dungeons are swarming with Shadows, which the protagonist should try to sneak up behind and attack for an advantage in combat.

The dungeons also contain keys and items used to progress. It is recommended the protagonist stock up on items called "Goho-M" to escape dungeons easily.

After a certain point, dungeons will receive new optional bosses at the end of them. For example, after defeating Shadow Yukiko, a boss called " Contrarian King " will eventually appear.

The party can defeat these bosses to receive valuable equipment. The Tired ailment that limited the time the party could spend in the dungeons in Persona 3 is removed, though this is balanced out by the fact that the protagonist, unlike in Persona 3 , cannot do a Social Link and enter the dungeon in the same day.

While HP-recovering spells are common and come naturally through upgraded party members, and since HP-recovering items are common and purchasable at stores, SP-recovering spells are almost non-existent and SP-recovering items cannot be bought and must be found in the dungeon chests; since SP is very important in battle and is difficult to recover, this is what makes grinding in one day difficult.

There is a fox the protagonist will eventually recruit that gives him the power to recover both HP and SP, though the cost for doing this is high.

Additionally, unlike in Persona 3 , returning to the entrance of the dungeon hub will not recover SP or HP. As such, keeping the protagonist alive is one of the highest priorities.

When all opponents are knocked down, the protagonist and his allies can perform a high-powered All-Out Attack to deal massive damage.

One of the biggest changes to the game from Persona 3 excluding Persona 3 Portable is that the protagonist can control their party members.

This must be done by setting the command to "Direct" in the Tactics menu first. The protagonist and his allies must use weapons bought from the Daidara Metalworks shop in the Shopping District to perform the basic attacks.

Also, some Personas can use more high-powered Physical attacks; but these cost the user a percentage of their HP. Light and Dark attacks will instantly kill the target if they are successful.

Almighty attacks cost SP, though all party members have a normal affinity to them see below for why this is advantageous. Several status ailments can be inflicted as well.

Virtually, if not every, Persona and Shadow in the game will hold at least one of the following affinities to a move type:. Another way to knock down the enemy with more damage and gain another attack is a Critical strike, which only happens randomly out of luck though some moves, like Rebellion and Revolution, can boost the Critical rate.

After completing a battle, the protagonist may be able to partake in Shuffle Time ; this can be denied. If accepted, the protagonist will select a card that can be one of three things; a new Persona he receives, a blank card that does nothing or a Penalty Card which nullifies all rewards money and experience from that battle.

Afterward, he may get the opportunity to partake in Arcana Chance ; this will first show him an Arcana card, then if he accepts, the card will rotate until it lands upright or upside down.

The upright position grants the protagonist a positive effect while the upside down position gives him a negative effect. Due to the popularity of Persona 4 , several related media releases followed.

Two fighting games set after the events of the game, Persona 4 Arena and its sequel Persona 4 Arena Ultimax were released on the PlayStation 3 and Xbox Persona 4 Japanese Rhythm Trailer.

Persona 4 Final Trailer. Persona 4 Opening. Persona 4 Golden - Shadow World. Sign In Don't have an account?

Start a Wiki. What truths will those unraveling the case find? Contents [ show ]. Japanese Cover. North American Cover. European Cover.

Announcement poster. DoubleJump Interview with Atlus concerning Persona. Persona 4. The Megami Tensei Franchise. Categories :. Cancel Save.

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